| Condition
|
Symbol
|
In-game description
|
Effect
|
Duration
|
Cured by
|
Blocked by Armour
|
| Annoyed
|
AAA
|
Loss of 1% accuracy for 15 turns
|
-1% Accuracy
|
15 Attacks
|
|
No
|
| Bleeding
|
🩸
|
Loss of one health per movement
|
1 damage per movement.
|
Until Death
|
Humans: Bandage Medkit, Surgical Kit.
Vampires:Bag of Blood,Bag of Plasma.
Zombies:enbalming fluid, rotting meat
|
Yes
|
| Blinded
|
👀
|
While blinded you have a chance to fail moving or attacking.
|
50% chance to fail to move, 45% chance to fail to attack
|
3 Actions
|
-
|
No
|
| Burning
|
🔥
|
While you are burning you will take 2 HP damage with your next 6 actions.
|
Lose 2 HP per action
|
6 Actions
|
-
|
No
|
| CatScratch Fever
|
|
Dealt by a infected cat. Causes you to take 4 damage per turn for 6 turns and be unable to move.
|
4 damage per action, cannot move.
|
6 Actions
|
|
No
|
| Cellular Corruption
|
|
Two damage per turn due to corruption on a cellular level.
|
2 damage per action.
|
Until Death
|
|
No
|
|
Chilled
|
❄
|
While you are chilled, several attempts to move will fail.
|
Unable to move from tile
|
4 Moves
|
-
|
No
|
| Curse
|
>.<
|
Take 3 damage for 5 turns
|
3 damage per action
|
5 Actions
|
|
No
|
| CURSE OF DUMPTRUCK
|
🐈⬛
|
10 DAMAGE PER ACTION UNTIL YOU DIE YOU CANNOT HEAL
|
10 damage per action, unable to heal
|
Until Death
|
|
No
|
| Dazed
|
♒
|
While you are dazed, your attack success rate is reduced of 5%.
|
-5% hit ratio to all weapons
|
10 Attacks
|
-
|
No
|
| Death
|
-
|
If you are a zombie or vampire, you may stand again for a reasonable AP cost. If you wish to be human again, you must wait to be revived.
|
You are dead. Stand up as a Vampire or a Zombie.
|
N/A
|
Standing up (10 AP)
|
Yes, technically
|
| Decay
|
🦷
|
Loss of 2 hp per 6 turns
|
2 damage per action
|
6 Actions
|
|
No
|
| Deep Freeze
|
❅
|
Blocks Movement, and take 2 dmg per movement for 4 turns
|
2 damage per movement attempt and cannot move
|
4 Moves
|
|
No
|
| Electrified
|
☇
|
|
Suffer 5 damage each action and have a 30% chance of being stunned, negating your action.
|
3 Actions
|
|
No
|
| Hemorrhage
|
💧
|
You're rapidly bleeding out, taking damage with every action.
|
2 damage per action
|
Until death
|
Suture Kit
|
Yes
|
| Infatuated
|
♥
|
While infatuated, you cannot bring yourself to harm others as much as you normally would.
|
65% chance to deal 5 less damage per attack.
|
5 Attacks
|
-
|
No
|
| Infected
|
☢
|
While you are infected, you will take 1 HP of damage with almost every action.
|
Losing 1 HP when performing any action; Turns the player into a Zombie upon death. This condition cannot be inflicted on Machines and Zombies.
|
Until Death
|
Antivirals, Bag of Blood, Medkit, Surgical Kit, Fangs on Humans
|
Yes
|
| Lethargic
|
zzz
|
Unable to do actions for 3 actions
|
Unable to move or attack
|
3 Actions
|
|
No
|
| Malfunction
|
💥
|
Only works on machine NPC's. -Target deals -5 damage, takes 5 damage and has -5% attack success rate for 4 attacks
|
Machines take 5 damage, deal 5 less damage, and and have 5% lower accuracy.
|
2 Attacks (doubles to 4)
|
|
No
|
| Monsterbane
|
👺
|
Prevents 16 actions worth of attacks from Creature, Anomaly and Werewolf NPCS
|
Anomalies, Creatures, and Werewolves cannot attack
|
8 Attacks (doubled to 16)
|
|
No
|
| Pacified
|
°
|
Unable to Move or Attack for 7 turns
|
Unable to attack or move
|
7 Actions
|
|
No
|
| Petrified
|
🐍
|
No actions or movement for 6 turns
|
Unable to attack or move
|
6
|
|
No
|
| Poison
|
☠
|
A poison strong enough that it even affects the undead but only for a short duration. Damages both the muscular system and the brain. Loss of 4 HP per turn for 5 turns
|
4 damage per turn
|
5 Actions
|
Activated Charcoal, Charcoal Bag of Blood
|
Yes
|
| Recovery
|
-
|
While you are recovering, you will show up as a corpse. When you are ready, Stand to once again fight against the forces of darkness.
|
Stand up as an Human; or as a Vampire or a Zombie if you have the required skill.
|
N/A
|
Standing up
(10 AP)
|
|
| Rage
|
D:
|
Lowers attack accuracy and search rate by 15% for 5 attacks
|
lowers accuracy and search rates by 15%
|
5 Attacks
|
|
No
|
| Rotting
|
R
|
Loss of 2 HP for 6 turns as well as be unable to heal with items
|
2 damage per turn, cannot use/consume healing items, including food
|
6 Actions
|
|
No
|
| Scorched
|
|
4 damage per turn for 6 turns and lowers accuracy by 10% for 6 turns
|
4 damage per action, -10% accuracy
|
6 Actions
|
|
No
|
| Sick
|
|
5 turns of 3 HP damage, Unable to heal and lowers attack success rate by 10%
|
3 damage per action, no healing, -10% to hit
|
5 Actions
|
|
No
|
| Snared
|
☍
|
Loss of 2 ap
|
Unable to move from tile.
|
2 Moves
|
|
No
|
| Stuck
|
|
While you are stuck, many attempts to move will fail.
|
Unable to move from tile.
|
4 Actions
|
|
No
|
| Terrified
|
💀
|
While terrified you are too afraid to attack others.
|
Unable to attack.
|
4 Attacks
|
-
|
Yes
|
| Waste
|
-
|
Lowers Damage done to others by 2 for 5 attacks.
|
-2 damage
|
5 Attacks
|
|
No
|
| Weakened
|
💔
|
While you are weakened you cannot use healing items.
|
Unable to heal yourself.
|
4 Actions
|
-
|
No
|