Conditions
Conditions
Conditions are status effects inflicted by several items, weapons, and NPCs. Each condition hinders your gameplay in a different way until a certain number of actions/moves. These conditions can be used to your advantage by using your own weapons to inflict these harmful effects to NPCs and other players in combat.
Conditions last for twice the number of NPC actions as they do on PCs.
List of conditions
| Condition | Symbol | In-game description | Effect | Duration | Cured by | Blocked by Armour |
|---|---|---|---|---|---|---|
| Annoyed | AAA | Loss of 1% accuracy for 15 turns | -1% Accuracy | 15 Attacks | No | |
| Bleeding | 🩸 | Loss of one health per movement | 1 damage per movement. | Until Death | Vile Serum
Human: Bandages, Medkit, Surgical Kit, Suture Kit Vampire: Bag of Blood, Bag of Plasma, Bottle of Blood Wine, Human Heart |
Yes |
| Blinded | 👀 | While blinded you have a chance to fail moving or attacking. | 50% chance to fail to move, 45% chance to fail to attack | 3 Actions | Human: Bottle of Eye Drops | No |
| Burning | 🔥 | While you are burning you will take 2 HP damage with your next 6 actions. | Lose 2 HP per action | 6 Actions | Fire Extinguisher
Human: Tube of Burn Cream Vampire: Vampiric Master Blood Vial |
No |
| CatScratch Fever | ? | Dealt by a infected cat. Causes you to take 4 damage per turn for 6 turns and be unable to move. | 4 damage per action, cannot move. | 6 Actions | Brood Egg
Humans: Box of Animal Meds |
No |
| Cellular Corruption | ? | Two damage per turn due to corruption on a cellular level. | 2 damage per action. | Until Death | Human: Medkit, Surgical Kits
Vampire: Bag of Blood, Human Heart, Maladictus Vial, Bottle of Viper Poison Zombie: Brain, Human Heart, Maladictus Vial, Rotted Meat, Bottle of Viper Poison |
No |
|
Chilled |
❄ | While you are chilled, several attempts to move will fail. | Unable to move from tile | 4 Moves | Vile Serum
Vampire: Vampiric Master Blood Vial Zombie: Infected Waste |
No |
| Curse | >.< | Take 3 damage for 5 turns | 3 damage per action | 5 Actions | No | |
| CURSE OF DUMPTRUCK | 🐈⬛ | 10 DAMAGE PER ACTION UNTIL YOU DIE YOU CANNOT HEAL | 10 damage per action, unable to heal | Until Death | No | |
| Dazed | ♒ | While you are dazed, your attack success rate is reduced of 5%. | -5% hit ratio to all weapons | 10 Attacks | Seonghwa Soku
Human: Box of Animal Meds, Bottle of Painkillers Vampire: Bottle of Blood Wine, Human Heart, Vampiric Master Blood Vial Zombie: Human Heart, Rotted Meat |
No |
| Death | If you are a zombie or vampire, you may stand again for a reasonable AP cost. If you wish to be human again, you must wait to be revived. | You are dead. Stand up as a Vampire or a Zombie. | N/A | Standing up (10 AP) |
Yes, technically | |
| Decay | 🦷 | Loss of 2 hp per 6 turns | 2 damage per action | 6 Actions | Brood Egg | No |
| Deep Freeze | ❅ | Blocks Movement, and take 2 dmg per movement for 4 turns | 2 damage per movement attempt and cannot move | 4 Moves | Brood Egg | No |
| Electrified | ☇ | Suffer 5 damage each action and have a 30% chance of being stunned, negating your action. | 3 Actions | No | ||
| Hemorrhage | 💧 | You're rapidly bleeding out, taking damage with every action. | 2 damage per action | Until death | Human: Surgical Kit, Suture Kit
Vampire: Bag of Blood, Cursed Mummy Flesh, Human Heart, Vampiric Master Blood Vial, Bottle of Viper Poison Zombie: Cursed Mummy Flesh, Human Heart, Bottle of Viper Poison |
Yes |
| Infatuated | ♥ | While infatuated, you cannot bring yourself to harm others as much as you normally would. | 65% chance to deal 5 less damage per attack. | 5 Attacks | Human: Bottle of "Love" Pills
Vampire: Vampiric Master Blood Vial, Bottle of Viper Poison Zombie: Bottle of Viper Poison |
No |
| Infected | ☢ | While you are infected, you will take 1 HP of damage with almost every action. | Losing 1 HP when performing any action; Turns the player into a Zombie upon death. This condition cannot be inflicted on Machines and Zombies. | Until Death | Brood Egg
Human: Box of Animal Meds, Antivirals, Medkit, Surgical Kit Vampire: Attacking an uninfected Human with Fangs, Bag of Blood, Bottle of Blood Wine, Dead Aquarium Fish, Hardened Mummy Blood, Maladictus Vial, Vampiric Master Blood Vial, Bottle of Viper Poison |
Yes |
| Lethargic | zzz | Unable to do actions for 3 actions | Unable to move or attack | 3 Actions | Chocolate Egg, Christmas Coffee, F4F Energy Drink, Frappe, Iced Coffee, Insiderooms Juice, Latte, Pumpkin Spice Coffee
Vampire: AB Negative Blood Bag, Strawberry Blood, Undead Insiderooms Juice Zombie: Genius Brain, Sour Brain, Undead Insiderooms Juice |
No |
| Malfunction | 💥 | Only works on machine NPC's. -Target deals -5 damage, takes 5 damage and has -5% attack success rate for 4 attacks | Machines take 5 damage, deal 5 less damage, and and have 5% lower accuracy. | 2 Attacks (doubles to 4) | No | |
| Monsterbane | 👺 | Prevents 16 actions worth of attacks from Creature, Anomaly and Werewolf NPCS | Anomalies, Creatures, and Werewolves cannot attack | 8 Attacks (doubled to 16) | No | |
| Pacified | ° | Unable to Move or Attack for 7 turns | Unable to attack or move | 7 Actions | No | |
| Petrified | 🐍 | No actions or movement for 6 turns | Unable to attack or move | 6 Actions | Vampire: Necromantic Marrow
Zombie: Necromantic Marrow |
No |
| Poison | ☠ | A poison strong enough that it even affects the undead but only for a short duration. Damages both the muscular system and the brain. Loss of 4 HP per turn for 5 turns | 4 damage per turn | 5 Actions | Brood Egg
Human: Activated Charcoal Vampire: Bag of Plasma, Bottle of Blood Wine, Charcoal Blood Bag, Maladictus Vial, Vampiric Master Blood Vial, Vial of a Victim's Congealed Blood Zombie: Maladictus Vial, Liver, Victim's Blood |
Yes |
| Recovery | While you are recovering, you will show up as a corpse. When you are ready, Stand to once again fight against the forces of darkness. | Stand up as an Human; or as a Vampire or a Zombie if you have the required skill. | N/A | Standing up
(10 AP) |
||
| Rage | D: | Lowers attack accuracy and search rate by 15% for 5 attacks | lowers accuracy and search rates by 15% | 5 Attacks | Human: Bottle of "Love" Pills
Vampire: Maladictus Vial Zombie: Maladictus Vial |
No |
| Rotting | R | Loss of 2 HP for 6 turns as well as be unable to heal with items | 2 damage per turn, cannot use/consume healing items, including food | 6 Actions | No | |
| Scorched | ? | 4 damage per turn for 6 turns and lowers accuracy by 10% for 6 turns | 4 damage per action, -10% accuracy | 6 Actions | Fire Extinguisher | No |
| Sick | 🤮 | 5 turns of 3 HP damage, Unable to heal and lowers attack success rate by 10% | 3 damage per action, no healing, -10% to hit | 5 Actions | No | |
| Snared | ☍ | Loss of 2 ap | Unable to move from tile. | 2 Moves | No | |
| Stuck | While you are stuck, many attempts to move will fail. | Unable to move from tile. | 4 Actions | No | ||
| Terrified | 💀 | While terrified you are too afraid to attack others. | Unable to attack. | 4 Attacks | Yes | |
| Waste | - | Lowers Damage done to others by 2 for 5 attacks. | -2 damage | 5 Attacks | Vampire: Maladictus Vial
Zombie: Maladictus Vial |
No |
| Weakened | 💔 | While you are weakened you cannot use healing items. | Unable to heal yourself. | 4 Actions | No |
Items that inflict conditions
| Condition | Items |
|---|---|
| Bleeding | Bear Trap, Burning Fire Axe, Butcher Knife, Fire Axe, Machete, Nailed Bat, Scalpel |
| Blinded | Flashbang |
| Burning | Burning Barrel, Burning Bat, Burning Fire Axe, Flame Thrower, Molotov Cocktail |
| Chilled | Fire Extinguisher |
| Dazed | Baseball Bat, Bowling Ball, Burning Bat, Flashbang, Giant Crucifix, Grenade, Grenade Launcher, Mjolnir, Nailed Bat, Night Stick, Rock, Sledgehammer, Sling, Taser, Tombstone, Riot Shield |
| Death | All weapons |
| Infected | - |
| Infatuated | Cursed Egyptian Sceptre, Magical Girl Wand |
| Poisoned | Poisoned Silver Spear |
| Recovery | Injector and Revival Serum |
| Stuck | Sticky Bomb |
| Terrified | Cursed Dagger, Cursed Egyptian Scepter, Wicked Knife |
| Weakened | Cursed Egyptian Scepter, Killer Doll's Knife |
NPCs that inflict conditions
| Condition | NPC |
|---|---|
| Bleeding | Vampire Bird of Prey (it is possible that other vampire NPCs cause bleeding.)
- |
| Blinded |
- |
| Burning |
|
| Chilled |
|
| Dazed |
|
| Death |
|
| Infected |
|
| Infatuated |
|
| Poisoned |
|
| Recovery |
|
| Stuck |
|
| Terrified |
|
| Weakened |
|
| Poisoned |
- |
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