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Classes

From All Out Hell Wiki

Note: All this information may be outdated, unreliable, or even dangerous. A lot of it was copied and pasted. Please change it if you see something wrong.

Classes are the first process to starting All Out Hell. Players can select one class to begin the game. Each class has different items as well as one skill to start with.

Human Classes

You can be a doctor.

Through perseverance or sheer luck, you've managed to survive the initial waves of horrific chaos. You're on your own for now, with nothing to your name except for a few items and a major skill. Humans have 50 HP and 80 AP.

Better chance to hit with assault weapons.

Starting Skill: Assault Weapon Training
Starting Items: Dog Tags, Fatigues, Assault Rifle, 2 Rifle Clips

Better chance to hit with small arms.

Starting Skill: Small Arms Training
Starting Items: Police Badge, Police Uniform, Pistol, 2 Pistol Clips

Better chance to hit with bladed weapons.

Starting Skill: Blade Training
Starting Items: Firefighter Badge, Firefighter Uniform, Fire Axe, Fire Extinguisher

Allows you to see HP values of others.

Starting Skill: Analysis
Starting Items: Plastic Gloves, Scrubs, 2 Medkits, Scalpel

Allows you to put up or reinforce a barricade.

Starting Skill: Carpentry
Starting Items: Protective Goggles, Construction Helmet, Work Clothes, Sledgehammer

Better chance to hit with blunt weapons.

Starting Skill: Blunt Training
Starting Items: Handcuffs, Prison Jumpsuit, Length of Pipe, 3 Beers

Increased chances to find items.

Starting Skill: Scavenging
Starting Items: Hooded Sweatshirt, Rags, Baseball Bat, 3 Canned Vegetables

You can use injectors and revival serum to bring corpses back to life.

Starting Skill: Lab Studies
Starting Items: Biohazard Suit, Helix Access Card, Injector, 2 Bottles of Revival Serum

Zombie Classes

You can be a corpse of a doctor.

You've died, but haven't let it get in your way. Shambling through the streets, you are an undead creature with a hunger for human flesh. Depending on the time or manner in which you died, you are capable of using one major skill. Zombies have 70 HP and 60 AP. Undead characters start out with randomized clothing.

Starting Skill: Intellect
• You can do basic things like opening doors.
Starting Skill: Rending Hands
• Better accuracy with hand attacks.
Starting Skill: Hunger Pain
• Bonus for bite attacks when low on HP.
Starting Skill: Biohazard
• Chance of infecting the victims of your bite attacks with a deadly disease.
Starting Skill: Cellular Degeneration
• If revived you may choose to stand as a Human or Zombie.
Starting Skill: Smell Rot
• You can detect the familiar odor of nearby zombies.

Vampire Classes

You can be a freak.

You're a special breed of ghoul. Strangely uninterested in devouring raw flesh, blood lust instead permeates every fiber of your being. Due to mysterious changes in your unstable undead biology, you have gained one major skill. Vampires have 60 HP and 60 AP. Undead characters start out with randomized clothing.

Starting Skill: Fanged Bite
• Bite attacks deal more damage.
Starting Skill: Sharpened Senses
• You can find others who are hidden quite easily.
Starting Skill: Supernatural Strength
• Bonus damage for hand attacks.
Starting Skill: Powerful Jaws
• After a successful bite, you latch on to your target and attacks receive a bonus to hit.
Starting Skill: Vampiric Infection
• Anyone you kill will become a vampire.
Starting Skill: Track Prey
• You can sense the approximate direction of the last person you attacked/attacked you.
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